Killer Instinct is the best fighting game I have ever tried. I never liked those 3D fighting game on account of a general horrid control of characters. On 3D, the acurrance of buttons is substituted by better graphics and an hypothetical better soundtrack...

We know that a game is used when we want to have fun with it, and decreasing the fun to increase the technical side of a game never goes well... But it is my personal opinion!

Killer Instinct is a cartridge I did not own -yet, or yes, I will own it by the time you are reading these lines :D - ; it was released at the same time more or less as other really good games such as Donkey Kong Country 2 and Super Mario World 2. But I borrowed it and I liked it very much.

The graphics, maybe a little dark and monotonous, are however very detailed in respect of the characters, which show a brilliant lighting, very accurate movements, excellent animations. Backgrounds are suggestive but something obscure and too blurred sometimes.

But nothing of this modifies seriously the feeling of ease when having fun present in the game, whose focus is on the characters. Besides, we are being very perfectionist; the resolution is really powerful for a 16 bits game after all.

The musical side is not important in this cartridge, the soundtrack is used just to create a good atmosphere; on the other hand, the sound effects are the ones required for a fighting game. And there would not be anything else to say about this aspect of the game except an exceptional feature: this game was released into the market with a CD which contained the full remastered soundtrack, very improved with respect to the original game. Something as good as unusual.

Controls in the game and the fun it gives are strictly close-knit. The system of combos or combinations which any player can make is the key of the success of this game. One can easily make a special hit using a few buttons, then another can be linked, and another, and so on unti lthe player breaks the cahin by mistake. Each combination has an assigned comment: 'Super', 'Hyper', 'Awesome', depending on the number of hits given; the game is addictive in spite of not having a high number of fighters (10) because finding out all the hits which each fighter can perform is a hard and fun task. Famous are the 'ultra',

mortal combination carried out when a fighter is near to KO and which supposes more than 25 well visible hits as minimum. Each fighter does it on their own way, besides. Where will the limit be? I remember that Orchid was able to make more than 40 hits...

There are not more modes in the game than the single one, 2 players mode and a tournament, apart from a cool practice mode where different combos can be tested. The level of difficulty can also be adjusted... Nothing excesively odd in such a kind of game after all.

Little more to say, Killer Instinct must be tried at least, as I always like saying!

The best: Find out each fighter little by little making use of the wonderful system of combos.

The worst: 10 fighters is not much, and some other mode for more than 2 players would be welcome.